

The Social App:
Bring people together with common symptoms and conditions to ease suffering. Driven by AI and led by human experiences.

Connect

Analyze

Heal
The Opportunity



Problem
Many sick people suffer with no solutions. 60% of U.S. adults have at least one chronic condition.

This is me, I have had severe immune diseases, ezcema and asthma since the age of two and gone from physician to physician, in the search for healing.
The Challenge


The Academic Medical Field have blind spots.
Real-world experiences from the sick get little consideration.
When there is patient-involved research, the questions are focused on the clinical drug, and not beyond.
The World of Health


TODAY
HIGH COST
Today, Our medical institutions, big to small, work to help the sick and they save lives and truly help many...
PROFESSIONAL
Yet...

PERSONAL CARE
LOW COST

Some people are... still sick
Trillions are spent in a system that cannot answer many mysteries. It searches in the same pool of knowledge and expects new answers.
Loosing sight of those...
who went through it.


The App


This social app will connect sufferers and their common symptoms and illnesses to other sufferers who have the same symptoms and illnesses.
Symptom input spans body points, text, user stories, images, and disease names, offering a broader view.
The Solution


This lets those who’ve found answers share with others and grow overlooked knowledge beyond the medical system.
The Goal


We want HealHub to be a major platform for health knowledge, connecting the sick, to thousands with the same symptoms, bringing comfort, knowledge and paths to healing.
The Need


7% of Google's daily searches are health-related, equating to about 1 billion health-related searches per day or 70,000 per minute.

The Competition



Symptom Search by Text
Symptom Search by Body area
Share experiences by Video and Audio
Connect with fellow suffers by Symptom
Healing stories are aimed to future sufferers
Mobile focus and
easy UX
Find healing patterns from
Sufferers
The Market


Total Addressable Market
$4.9 billion
164 million Adults x $30*
Serviceable Addressable Market
$ 720 Million
24 million Adults x $30*
Serviceable Obtainable Market
$ 72 Million
2.4 million Adults x $30*

U.S. Adults who used an app for a health-related purpose **
U.S. Adults health app users interested in self-care
(Assuming 15% of TAM)
U.S. Adults
Assuming a 10% of SAM








TECHNOLOGY
Dynamic Body Map
1cm resolution
MAPGRAPH AI
Body + Image + Text
Realtime Avatar Anim System
Motion, Emotion & Symptom Visuals
AdPsyche
Psychographic Ad system
Video Streaming and Chat
Cloud Infrastructure


UX Design:
The prototype’s UX focus is easy, fun and functional.
To balance that being sick is hard, and depressive...
The Business Model


Free account
Advertising income
Specific, High-intent search
Goal: 2–5 times HealHub visits during an illness. Each session 2–5 ad impressions. If approx 20 total impressions per illness, 50,000 visits will generate 1 million impressions. Using moderate CPM values of $50 for high-intent ads, The revenue would be $50,000. So $1 per illness visit and server costs of approx $1000-$1500.
Subscription
Individual Plan
Family Plan (Max 5)
In-App Purchases
$3.99 a Month
$5.99 a Month
$30 Annually
$50 Annually
$20.99 per Avatar
instead of Michael & Emma,
Buy other male/female avatars.
Wayfinders
Those who share Healings
Life time Member and Partner program, shared profits.
Wayfinders are key value to HealHub and will be part of the success
Goal is to have better return for them than YouTube or at least competitive
Enterprise licensing for clinical partners
The Team




Hasan Zaidi
Head of Mobile & Co-Founder
Mobile Lead Engineer on Aetna Health, CVS Health apps, Doktor24.
Former work: Agile17, Innovedge


John Shihata
Head of 3D Tools & Co-Founder
Senior Software Tools Engineer For PlayStations God of War Ragnarok.
Former work: Sony Santa Monica Studios.


Kevin Glick
Founding Backend Engineer
5x AWS Certified, Blockchain, Web3.
Former work: Progressive, RE/MAX, Cardcoins.

Rahul Sivakumar
Head of AI, Co-Founder
Masters in Science, Developed and trained AI models.
Former work: Bausch + Lomb
Engineering



Brian Jefcoat
Character Modeler
Hero characters from Dreamworks: Spirit, Trolls, BossBaby, Brother Bear.
Former work: Disney, Dreamworks


Paul Wood
Senior Animator
Senior Character Animator on Smurfs 2, Loonie Tunes, Last Airbender.
Former work: Meta, Disney, Digital Domain, Sony Pictures


Alexandr Prokofiev
Creative Director
Creative Director for Advertising agencies and Freelance artist.
Former work: iStock contributor.

Christian Laursen
Founder & CEO
Renaissance Artist and producer in the tech world.
Former work: Disney, Dreamworks, Sony Pictures
Art, Design & Business
The Road Map


We know HealHub will have many challenges. This is why we are planning carefully and setting up for success for each mountain. #1 Production, #2 Marketing and User traction... #3 Running a smooth app with maintenance and learning... A lot of learning.
Pre-Production
Full Concept


UX Prototype
Production
Flowchart
Production Begins
Go to Market

Symptoms
Data base
(2068 symptoms)

Design Style
Strategy

Trademark
User outreach

Website Rev 1
Setup Team
Why Yes?


Create VALUE, in terms of communication, health and wealth.
With our Design, Technology and Marketing,
HealHub is an app that can make a difference in our society.
It’s goal is to broaden our human knowledge about being sick.
A quick go to app for questions when we don’t have the answers from our doctors.
A tool to get help and a tool to help others.
We want to Elevate curiousity.
Show being sick is not shameful. All of us go through it at some point.
Healhub's AI will help find the patterns...
How much hidden knowledge can we find together?
Why Now?


Telehealth has exploded and grown 38 times since 2020.
37% of people over 18 relied on telemedicine within 2024.
At the same time, trust in the medical system, has plummeted.
From 2020 to 2024, trust in physicians and hospitals went from 72% to 40%
In the anti-trust environment, the HealHub option will be an attractive and inexpensive way to hear what other people are experiencing and thinking. It can bring balance and expose any symptoms that might be publicly surpressed.
1st To Market Strategy and Goals


Reach out to YouTubers and Rumble creators who share personal healing stories, and invite them to join HealHub with their content. Offer unique incentives for them as early adopters.

Engage with social media groups focused on health issues to find early new users and gather valuable feedback on app.
1-3 Years
Find Investors, who can see the big picture...

